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VFX Reel

Reel Breakdown

Burning Leaf Material and Smoke Effect

0:00 - 08:00

Unreal 4. Leaf texture created in Substance Designer. Responsible for all.

“Volumetric” Smoke w/Gradient

09:00 - 14:00

Unity3D. Gradient to fake lighting and volume. Responsible for all.

School of Dragons

“Selected” Ability Effect

14:00 - 20:00

Unity3D. Ability icon effects when selected. Responsible for textures, shaders, and modeling related to fx, and fx. Icon art by artists at Jumpstart.

Boss Attack “Heavy” - Hiccup “Fire Sweep” - Poison Puddle - Deadly Nadder “Fire Ability”

21:00 - 24:00                          25:00 - 29:00                  29:00 - 37:00                  38:00 - 42:00

Art and animation by artists at Jumpstart. Responsible for textures, shaders, and modeling related to fx, and fx.

Heal Effect

43:00 - 50:00

Unity3D. Responsible for all.

Rock “Stun” Effect

50:00 - 54:00

Unity3D. Rocks scultped in Zbrush, textured in Substance Painter, and animated in Maya. Responsible for all.